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Gameplay 1
Gameplay 2
Virtual reality!

Frequently Asked Questions

What is this?

"Keep Talking and Nobody Explodes" is an asymmetrical puzzle/party game where one player in virtual reality must defuse a time bomb with the help of their friends in the real world.

How does it work?

One player puts on a virtual reality headset and finds themselves trapped in a (virtual) room with a randomly generated (virtual) time bomb. On the bomb are a variety of puzzles that need to be solved - but this player has no idea how to solve them. Instead, they must rely on their friends in the real world who have the manual describing how to solve all sorts of puzzles. The catch is that each side doesn't know what the other sees. Now it's up to everybody to communicate what they see clearly and quickly - did we mention there's a bomb? It gets loud, it gets tense, but keep talking and maybe, just maybe, nobody explodes.

Won't this get too easy after a few rounds?

In short, "No". The puzzles on the bomb are selected randomly, and the contents of those puzzles changes too. Every bomb is different. The manual itself is densely packed with information - even the developers haven't come close to memorizing its contents. Skilled teams can also crank up the difficulty and test the limits of the effectiveness of their communication. And if that's not enough, there are elements in the game that can distract and inhibit players from being able to perform their best.

What platforms are you targeting?

Platforms have not been finalized. However, the game is currently in development for the Oculus Rift on Windows PC.

When is it coming out/how much will it cost?

To be announced!

Who made this?

"Keep Talking and Nobody Explodes" is being developed by a small Ottawa-based team of indie developers: @benkane, @brianfetter, and @allenpestaluky. 3D artwork by Chris Taylor. Music by @liamsauve. Logo by Eric Nault.

Can I be notified when it comes out?

You sure can! Sign up for our mailing list here.

I have more questions!?

Neato! You should send them to us so we can answer them: