How it Works

In Keep Talking and Nobody Explodes, one player is trapped in a room with a ticking time bomb they must defuse. The other players are the "Experts" who must give the instructions to defuse the bomb by deciphering the information found in the Bomb Defusal Manual. But there's a catch: the Experts can't see the bomb, so everyone will need to talk it out - fast!



* Supported VR headsets: Oculus Rift/HTC Vive (Windows PC), PlayStation®VR (PlayStation®4), Oculus Go, Google Daydream, and Gear VR.

Windows/Mac OS X/Linux


Available on the PlayStation®Store

Mobile VR

Available for Samsung Gear VR on the Oculus Store

Available for Daydream on Google Play

Available for Oculus Go on the Oculus Store


The music in the game was created by Liam Sauvé. You can support Liam by purchasing a copy of the soundtrack on itch.io or on Bandcamp:



Coming this summer to Nintendo Switch, Xbox One and PlayStation 4!

Who Made This

Keep Talking and Nobody Explodes is developed by Steel Crate Games, a small Ottawa-based team of indie developers: @benkane, @brianfetter, and @allenpestaluky. Concept artwork and 3D artwork by Chris Taylor. Music by @liamsauve. Logo by Eric Nault.