
Factsheet
Developer:
Steel Crate Games
Based in Ottawa, Ontario, Canada
26 Languages added to Stores:
Steam
Humble Bundle
Oculus Rift
Oculus Quest/Quest2
App Store
Play Store
Platforms
Windows, macOS, Linux, Oculus Rift/Quest/Quest2, iOS, Android
Website:
keeptalkinggame.com
Price:
Windows/macOS/Linux: | USD $14.99 |
Nintendo Switch™: | USD $14.99 |
PlayStation®4: | USD $14.99 |
Xbox One: | USD $14.99 |
Oculus Rift/Quest: | USD $14.99 |
Gear VR/Oculus Go/Daydream iOS/Android: | USD $9.99 |
English Release Dates:
July 16, 2015 (Gear VR)
October 8, 2015 (Windows PC)
December 14, 2015 (macOS)
October 13, 2016 (PlayStation®VR)
November 10, 2016 (Daydream)
December 19, 2017 (Linux/SteamOS)
May 1, 2018 (Oculus Go)
August 16, 2018 (Switch/PS4/Xbox One)
May 21, 2019 (Oculus Quest)
August 1, 2019 (iOS/Android)
English Platforms:
Windows (Oculus Rift/HTC Vive optional)
macOS
Linux/SteamOS
Samsung Gear VR
Oculus Quest
Oculus Go
Daydream
PlayStation®VR
Switch/PS4/Xbox One
iOS/Android
Press / Business Contact:
hello@steelcrategames.com
Social:
twitter.com/KeepTalkingGame
facebook.com/KeepTalkingGame
Description
You’re alone in a room with a bomb. Your friends, the “Experts”, have the manual needed to defuse it. But there’s a catch: the Experts can’t see the bomb, so everyone will need to talk it out – fast!
Put your puzzle-solving and communication skills to the test as you and your friends race to defuse bombs while attempting to communicate quickly before time runs out! Whether it’s defusing a bomb or deciphering information from the manual, everyone has a crucial role to play.
Features
- A co-op party game for two or more players – While usually played in person together, you can play remotely using your favorite third-party voice chat service.
- Face challenging puzzles – Test the limits of your communication skills… and friendships?
- A different bomb every time – Procedurally generated puzzles keep the action fresh.
- Only one copy of the game needed to play locally – Have friends join in as Experts by printing or viewing the free Bomb Defusal Manual: www.bombmanual.com
- Mission and Free Play Modes - Missions increase in difficulty as new modules are introduced. Unlock Freeplay Mode to set the pace by configuring your own custom bombs.
- Steam Workshop mod support (Steam only) – Try new community-made modules, missions, and more from the Steam Workshop! (PC/Mac/Linux only)
- VR Supported – Enter an unmatched immersive experience, isolated from your Experts. Swap out between rounds and share the experience with your friends!
26 Languages Update for: Steam, Humble Bundle, Oculus Rift/Quest/Quest2, iOS, and Android
- Keep Talking and Nobody Explodes is now playable in 26 new languages on Steam, Humble Bundle, Oculus Rift/Quest/Quest2 Stores, App Store (iOS) and, Play Store (Android).
- Have friends and family join in as Experts remotely by using a voice chat service (like Discord or Zoom) and viewing the manual for your language:
Now play in 26 languages on Steam, Humble Bundle, Oculus Rift/Quest/Quest2, iOS, and Android only:
Arabic
Czech
Danish
Dutch
Esperanto
Finnish
French
German
Hebrew
Hungarian
Italian
Japanese
Korean
Norwegian
Polish
Portuguese-Brazil
Portuguese-Portugal
Romanian
Russian
Simplified-Chinese
Spanish
Swedish
Thai
Traditional Chinese
Turkish
Ukrainian
Have friends and family join in as Experts remotely by using a voice chat service (like Discord or Zoom) and viewing the manual for your language:
26 Language Update - Store Links
- Humble Store: https://www.humblebundle.com/store/keep-talking-and-nobody-explodes
- Steam Store: https://store.steampowered.com/app/341800/Keep_Talking_and_Nobody_Explodes/
- Oculus Rift/Quest/Quest2 Store: https://www.oculus.com/experiences/rift/818716001584299/
- App Store: https://apps.apple.com/us/app/keep-talking-nobody-explodes/id1445772666
- Play Store: https://play.google.com/store/apps/details?id=com.steelcrategames.keeptalkingandnobodyexplodes
Download Translated Screenshots
History
In 2014, three Ottawa-based developers, Ben, Allen, and Brian, entered the Global Game Jam where the theme was "We don't see things as they are, we see them as we are." At a loss for how to interpret this, they made a game where one player in virtual reality had to defuse a bomb with the help of their friends reading from a paper manual. It had no story, no characters, and required both a VR headset and a printer. Despite this, the idea proved hilarious and "Keep Talking and Nobody Explodes" was born.
After seeing the way that people responded to this early version the trio decided to pursue the project full-time, forming the studio Steel Crate Games. Many playtests and conferences later, Keep Talking and Nobody Explodes was released on July 16, 2015.
Since then, the team has happily relocated to the Ottawa Capital Game Hub and has even expanded, welcoming their first full-time employee in 2017.
Today, Steel Crate Games continues to work to bring Keep Talking to as many players as possible; most recently through the August 16, 2018 release on Nintendo Switch™, PlayStation®4, and Xbox One!
Store Links
Videos
iOS and Android Launch Trailer YouTube
Trailer YouTube
PS VR Trailer YouTube
Downloadable versions of the trailers as well as B-roll can be found here: Videos Folder
Images
Logo & Icon
Awards & Recognition
- "Best Party Gaming (Winner)" Pocket Gamer - Mobile Gaming Awards, London, England, January 22, 2020
- "Excellence in Design (Winner)" Independent Games Festival, San Francisco, CA, March 16, 2016
- "Nuovo Award (Finalist)" Independent Games Festival, San Francisco, CA, March 16, 2016
- "Seumas McNally Grand Prize (Finalist)" Independent Games Festival, San Francisco, CA, March 16, 2016
- "Best Debut (Finalist)" Game Developer Choice Awards, San Francisco, CA, March 16, 2016
- "Debut Game (Finalist)" BAFTA Games Awards, London, England, April 7, 2016
- "Human Human Machine Award (Winner)" A.MAZE Awards, Berlin, Germany, April 22, 2016
- "Best Social Experience (Winner)" Proto Awards, Hollywood, CA, September 22, 2015
- "Most Innovative (Winner)" Proto Awards, Hollywood, CA, September 22, 2015
- "Excellence in Design (Honorable Mention)" Independent Games Festival, San Francisco, CA, March 2-6, 2015
- "Destructoid Best of PAX: Editor’s Choice" PAX East, Boston, MA, March 6-8, 2015
- "Gamer’s Voice (Nominee)" SXSW Gaming Awards, Austin, TX, March 13-15, 2015
- "Media Choice Award (Winner)" IndieCade Festival, Culver City, CA, October 12th 2014
Request Press Copy
Please request a media copy here.
Keep Talking and Nobody Explodes Credits
Allen Pestaluky
Developer, Co-Creator
Ben Kane
Developer, Co-Creator
Brian Fetter
Developer, Co-Creator
Taraneh Dohmer
Studio Operations Manager
Chris Taylor
Concept Artist and 3D Artist, Freelancer
Liam Sauvé
Music, Freelancer
Eric Nault
Logo, Freelancer
Contact
Inquiries
hello@steelcrategames.com
Twitter
twitter.com/KeepTalkingGame
Facebook
facebook.com/KeepTalkingGame
presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks